Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 16, 2011 12:49:51 GMT -5
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Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 22, 2011 7:04:26 GMT -5
4/21/2011: Blackwing DescentNice job last night all. A bit rocky on Maloriak, but most of that due to bad RNG. Congratz to those that got loot, except for Kateli who ninja'd my chest piece!
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Post by Fortula on Apr 22, 2011 9:53:29 GMT -5
A bit rocky on Maloriak, but most of that due to bad RNG. Bad RNG?
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Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 22, 2011 10:11:40 GMT -5
A bit rocky on Maloriak, but most of that due to bad RNG. Bad RNG? I've got a 0.9% chance to miss with my Wind Shear and I missed twice last night, allowing more aboms out then what should have been. Similiary, Kan couldn't hit water if he fell out of a boat either and the lightening murdered us twice. We got the interupts off, they just missed. We also lost Horo and Allyse on what would have definatly been a kill, but the lose of a healer at that point in time, just did Cobo in. We did have a couple attempts where we dropped the ball for sure, but the disconnect and interupt misses by Kan and myself were just bad luck and accounted for 3 or 4 of the wipes. As far as us dropping the ball, the red phase was hurting bad and that had to do with a combination of things. First, I don't think people were moving their ass to get back into the group as soon as the DoT dropped off, so the damage wasn't getting spread out as much as it should have. Second, the lightening storm can actually get interupted before it even ticks once, but you've got to be right on top of that. Red phase is already AoE healing intensive and this ticking once adds quit a bit more stress during that phase. And third, the group didn't seem to be getting healed back up as quickly as previous weeks after the flame, so we were hanging pretty low on health longer then usual. That's just what I saw from my point of view. Again, not a bad night. We did get hung up on Maloriak. . . some of it us, some of it bad RNG, but I think we still did well.
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Post by John on Apr 22, 2011 11:26:21 GMT -5
Do Aberrations get stronger?
[23:19:09.279] Aberration hits Cobo 3907 (B: 2605) [23:19:09.280] Aberration hits Cobo 5366 [23:19:09.344] Aberration hits Cobo 3469 (B: 2313) [23:19:09.501] Aberration hits Cobo 3637 (B: 2425) [23:19:09.501] Aberration hits Cobo 3998 (B: 2666)
k, I have five Abs on me, dealing around 5K with each hit.
[23:19:11.261] Aberration hits Cobo 7609 [23:19:11.262] Aberration hits Cobo 4569 (B: 3046) [23:19:11.326] Aberration hits Cobo 5692 [23:19:11.528] Aberration hits Cobo 5792 [23:19:11.528] Aberration hits Cobo 7831 [23:19:11.528] Aberration hits Cobo 6759 [23:19:11.528] Aberration hits Cobo 7747
Now I'm up to 7 Abs, and they are dealing about 7K with each hit.
[23:19:19.006] Aberration hits Cobo 9059 (B: 6040) [23:19:19.006] Aberration hits Cobo 6632 (B: 4422) [23:19:19.044] Aberration hits Cobo 7244 (B: 4830) [23:19:19.044] Aberration hits Cobo 8726 (B: 5818) [23:19:19.225] Meldowar Lifebloom Cobo +619 [23:19:19.225] Aberration hits Cobo 6358 (B: 4239) [23:19:19.225] Aberration hits Cobo 12416 [23:19:19.748] Cobo dies
Still have 7 Abs, but now they are dealing 12K a hit when they finally kill me. I need to go look up their abilities, but I was not aware that they were growing stronger... is it by time? Or by how many are out at a time? I was rolling two and three cooldowns, something I haven't done since Festergut. With Festergut all I needed to do was stand there and make sure I watched my cooldown buffs were always up. This, with keeping nine adds on me, moving to get out of range and keep one or two attacks from landing, making sure they don't get behind me, keeping the adds within the AoE damage zone being laid down, keep my cooldown buffs rolling... it's pretty much taxing my tanking abilities to the limit. Sorry about dying folks. I just need to figure out the tricks to keep myself up so this isn't a freaking ball buster each week.
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Post by John on Apr 22, 2011 11:45:57 GMT -5
Having a hard time finding the actual abilities of the minions. I did read a mention that they grow stronger when in close proximity to each other. I also found this:
"The Green Vial wipes the Growth Catalyst buff given by the adds, and puts a debuff on everyone including both adds and players increasing damage taken by 100%. During this phase all dps should be focused on aoeing the adds down before the green phase is over, as he will immediately follow up the green phase with an add summon. "
Can that debuff be wiped from players?
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Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 22, 2011 12:52:15 GMT -5
Geesh! That was a pain to find. . . Here ya go though. The Aberration has a buff called Growth Catalyst (as you've already mentioned) and it does work with each of the aberrations as well as Maloriak. It increases near by allies attacks by 20% and reduces the damage they take by 20%. So, after you get 6, and then 9, of these guys on you. . . yea, they are hitting hard. Obviously, this will get easier and better with gear, but if you think it is a bit too much right now, there is something we can try to help take the edge off a little bit. We could let the first set go through and you tank 2 of them off to one side of the room and dps tank/burn 1 down on the other side of the room. We seperate them so that the buff doesn't stack and if dps leans into one hard, we can probably burn it down pretty quickly. If dps is quick enough, we may be able to try two, but I think one would be a good place to start for now. Now, what that gives us is only 8 aberrations beating on you near the end and 1 less buff they are all getting. Will that be enough? Not sure, we'd have to try it and see. The things that concern me with this is we still need ample interupts on the boss (we'll still need to interupt the second aberrations) and this will also pull dps off the boss, so we definatly need high dps numbers or we will hit the enrage timer. That help at all Cobo? What do you think?
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Post by Fortula on Apr 22, 2011 13:07:19 GMT -5
Okay...here's the problem...you are thinking I"m smarter than I am. Bad RNG? I mean, I don't know what RNG means. Sorry if you thought I was being snarky...I was really just asking for some gamer translation. ...I'm just a baby geek you know...
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Post by John on Apr 22, 2011 13:09:43 GMT -5
Maybe. Some other options.
1) CC one of the Aberrations (ice trap or hibernate?) 2) Bring a mage. Frost Nova, Dragon's Breath, Ring of Frost would immobilize them. The frost traps help, but I usually need to run back through them once I reach the edge of the room. Especially when there are 9 up during the AoE portion, Dragon's Breath or a Frost Nova would allow me a few seconds to pull away from them, while keeping them in the AoE zone for DPS to burn them down.
I can also futz with my macros so I just spam one button for my cooldowns instead of trying to keep them all on separate buttons. Do you have a combat log from your other raid so I can see what sort of damage that offtank is taking?
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Post by John on Apr 22, 2011 13:10:36 GMT -5
Random Number Generator.
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Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 22, 2011 13:11:57 GMT -5
Okay...here's the problem...you are thinking I"m smarter than I am. Bad RNG? I mean, I don't know what RNG means. Sorry if you thought I was being snarky...I was really just asking for some gamer translation. ...I'm just a baby geek you know... Ahh, my bad. . . RNG = Random Number Generator
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Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 22, 2011 13:20:50 GMT -5
Maybe. Some other options. 1) CC one of the Aberrations (ice trap or hibernate?) 2) Bring a mage. Frost Nova, Dragon's Breath, Ring of Frost would immobilize them. The frost traps help, but I usually need to run back through them once I reach the edge of the room. Especially when there are 9 up during the AoE portion, Dragon's Breath or a Frost Nova would allow me a few seconds to pull away from them, while keeping them in the AoE zone for DPS to burn them down. I can also futz with my macros so I just spam one button for my cooldowns instead of trying to keep them all on separate buttons. Do you have a combat log from your other raid so I can see what sort of damage that offtank is taking? Hmm, think maybe you can kite all the way around the room instead of back and forth across the back? this would depend on there being room behind him (I think there would be) and you'd have to make sure to run them into the corner and then down alon the wall. If they cut off the corners too much they may get too close to Maloriak. If we trap one, we'd have to trap it away from Maloriak as well as the other adds, because even trapped, the buff would still be applied as you go running by. If we do get it pulled off to the side, you'd have to make sure you get it back to you to gather them up for greeen phase. I'm wondering if we just chain cooldown (like on Festergut) if that would be enough. Horo has his Pain Supression, you've got a couple, right? What if those are chained back to back? I think we only have worry about that for about 45 seconds. What about warrior cooldowns? Should we try switching rolls and have you tank Maloriak and Kan tank the adds to see how that works out?
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Post by kadybug on Apr 22, 2011 15:27:09 GMT -5
I felt the group heals did improve after it was mentioned.
I have 2 thoughts about abberrations.
1- I would love to give it a shot on Dew if Vigo is wanting to come. 2- If we want to go the burn down one group on the other side of the room, perhaps a hunter tank pet would hElP with this?
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Rodni
Knows a d20 When He Sees One
Posts: 1,448
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Post by Rodni on Apr 22, 2011 23:19:53 GMT -5
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Post by kadybug on May 3, 2011 16:00:39 GMT -5
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